You and your friends have managed to save 15 items, undamaged and intact after the fire. Your best estimate is that you are many hundreds of miles from the nearest landfall. Your location is unclear because vital navigational and radio equipment have been damaged in the fire. Much of the yacht is destroyed and is slowly sinking. Unfortunately in mid Atlantic a fierce fire breaks out in the ships galley and the skipper and crew have been lost whilst trying to fight the blaze. Because none of you have any previous sailing experience, you have hired an experienced skipper and two-person crew. You have chartered a yacht with three friends, for the holiday trip of a lifetime across the Atlantic Ocean. The chances of ‘survival’ depend on their ability to rank the salvaged items in relative order of importance. Take a photo of the most life-like or descriptive ‘freeze frame’ in each round for future display :-) You can play variations to the game by shouting out emotions, job titles or even animals.Ĭontinue reading "10 more icebreakers for your youth group" »Īnother ‘pen and paper’ group survival game and a team building activity to encourage interaction and teamwork among your young people. When they hear the name they must stop immediately and hold a still ‘freeze frame’ illustrating or acting out the sport. As they are walking the leader calls out the name of a sport, for example, golf, soccer, rugby, swimming, parachuting, polo, basketball, horse racing etc. Invite the young people to quietly move around the room and await your instructions. Each artist can then explain how their work expresses who they are.īased on the party game of musical statues. Show the pictures to the group, one at a time, and have them try to guess who drew it. At the end of 5 minutes the leader collects the pictures. Allow 5 minutes to draw a picture that conveys who they are without writing any words or numbers. Give everyone a piece of paper and a pencil. This activity works well in larger groups or summer camps / holidays where people are meeting for the first time. The person who is able to attach the most names in the given time is the winner. The names are then added like a branching crossword puzzle. Each person then moves around the room, inviting others (including leaders) to attach their name, where the first letter matches a letter on the paper. Ask them to write their first name in capitals, in the middle of the paper. Give a pen and paper to each young person in your group. The icebreakers below include simple ‘getting-to-know-you’ activities, active and more physical games and some word games. Most have come to me by word of mouth from friends, colleagues or just seeing them in action. Icebreakers adapt and evolve through each generation of youth leaders. Icebreakers, used wisely, can create a great atmosphere and provide momentum for further participation and learning.
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